SmashxDD

Ukraine
116 matches tracked
ELO ▼ 30
3,218
30-day peak: 3,248
Rank EU ▼ 554 places
#3,489
Ukraine #228 in Ukraine
30 days · prev. #2,935 · best #2,935
Last updated:

How does SmashxDD play?

Rating 1.14 (from 105 matches) K/R 0.81 ADR 87.4 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 27%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.06).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.18+0.12 · Ø 1.06 better than 78%
Pistol kills per match 3.2
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.3%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 45%
3K rounds 5.8%+1.5 pp · Ø 4.3% better than 91%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 7x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 68%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 86.4, Headshots at 56%
▼ Got worse
Win rate −7 pp, ELO −487

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −201 ELO
27 matches · 44% win rate
On Mirage −89 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 −92 ELO, win rate 52%

SmashxDD loses the most ELO on Dust 2: −201 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
44% better than 16%
0.79 better than 64%
86.9 better than 72%
1.15 better than 72%
59% of 97 duels better than 81%
46% of 13 situations better than 70%
Ancient26
69% better than 90%
0.91 better than 95%
93.4 better than 91%
1.28 better than 95%
58% of 119 duels better than 80%
58% of 19 situations better than 91%
Mirage24
54% better than 46%
0.73 better than 35%
80.9 better than 43%
1.02 better than 33%
45% of 116 duels better than 11%
22% of 18 situations better than 8%
Anubis14
71% -
0.78 -
84.8 -
1.08-
60% of 57 duels -
50% of 4 situations -
Cache13
69% -
0.89 -
94.4 -
1.24-
63% of 68 duels -
33% of 6 situations -
Inferno12
50% -
0.74 -
83.2 -
1.02-
52% of 60 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmashxDD plays

Across 116 matches SmashxDD averages K/R 0.81 and ADR 87.4; the rating across the 105 rated matches is 1.14. Biggest strength: 3K rounds at 5.8%, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 53 of 105 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. SmashxDD loses the most ELO on Dust 2 (−201 ELO, win rate 44%). Things go best on Ancient (+127 ELO, win rate 69%). Got weaker: Win rate −7 pp, ELO −487. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 86.4, Headshots at 56%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.