Smasher-

Poland
160 matches tracked
ELO
3,037
Peak across the last 160 matches: 3,037
Rank EU ▼ 882 places
#7,070
Poland #358 in Poland
30 days · prev. #6,188 · best #6,188
Last updated:

How does Smasher- play?

Rating 1.01 (from 159 matches) K/R 0.71 ADR 80.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 7%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 12x 4K, 0 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 93%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, Win rate +3 pp, ELO +198
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −169 ELO
51 matches · 49% win rate
In match 4 of the day −30 ELO
21 matches · 38% win rate
On Mondays −90 ELO, win rate 37%

Smasher- loses the most ELO on Anubis: −169 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
49% better than 28%
0.70 better than 24%
81.8 better than 51%
0.99 better than 26%
56% of 214 duels better than 70%
33% of 36 situations better than 36%
Dust 225
56% better than 54%
0.68 better than 16%
78.3 better than 30%
0.97 better than 17%
48% of 130 duels better than 25%
53% of 19 situations better than 84%
Nuke23
57% better than 46%
0.78 better than 54%
82.1 better than 47%
1.15 better than 70%
56% of 81 duels better than 64%
21% of 14 situations better than 13%
Mirage21
62% better than 79%
0.68 better than 15%
78.4 better than 30%
0.97 better than 19%
50% of 80 duels better than 34%
50% of 8 situations better than 82%
Cache15
60% better than 54%
0.69 better than 12%
80.3 better than 27%
0.95 better than 6%
65% of 55 duels better than 93%
13% of 8 situations better than 4%
Inferno14
57% -
0.73 -
85.6 -
1.05-
43% of 76 duels -
56% of 9 situations -
Ancient11
45% -
0.74 -
80.7 -
1.01-
43% of 44 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smasher- plays

Across 160 matches Smasher- averages K/R 0.71 and ADR 80.9; the rating across the 159 rated matches is 1.01. Biggest strength: Utility damage per round at 5.9, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 55 of 159 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Smasher- loses the most ELO on Anubis (−169 ELO, win rate 49%). Things go best on Dust 2 (+175 ELO, win rate 56%). Match no. 2 of the day goes best: 72% win rate, +81 ELO. Improved over the last three months: Headshots +9 pp, Win rate +3 pp, ELO +198. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 80.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.