Smafi666

Ukraine
267 matches tracked 69 matches in 30 days
Last updated:

How does Smafi666 play?

Rating 0.94 (from 262 matches) K/R 0.66 ADR 73.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.2
Knife kills 10 in 267 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 18%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 17x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 74.3, Headshots at 39%
▼ Got worse
ELO −252

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
56 matches · 48% win rate
On Anubis −72 ELO
43 matches · 47% win rate
On Thursdays −78 ELO, win rate 40%

Smafi666 loses the most ELO on Mirage: −126 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.97 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% right on the average
0.68 better than 28%
75.7 better than 29%
0.94 better than 25%
52% of 301 duels better than 61%
38% of 47 situations right on the average
Mirage56
48% better than 41%
0.66 better than 19%
71.3 better than 12%
0.95 better than 30%
46% of 231 duels better than 26%
50% of 40 situations better than 81%
Anubis43
47% better than 39%
0.68 better than 28%
76.5 better than 34%
0.95 better than 31%
50% of 204 duels right on the average
37% of 27 situations better than 43%
Ancient41
54% better than 65%
0.67 better than 21%
77.4 better than 35%
0.97 better than 40%
51% of 209 duels better than 53%
52% of 29 situations better than 84%
Inferno30
50% better than 44%
0.64 better than 16%
73.6 better than 24%
0.94 better than 29%
50% of 140 duels better than 45%
42% of 24 situations better than 60%
Nuke16
38% better than 8%
0.63 better than 6%
68.2 better than 4%
0.89 better than 8%
45% of 76 duels better than 17%
60% of 15 situations better than 90%
Cache13
15% -
0.55 -
62.4 -
0.81-
45% of 60 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Smafi666 plays

Across 267 matches Smafi666 averages K/R 0.66 and ADR 73.8; the rating across the 262 rated matches is 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Ancient with a 54% win rate in 41 matches. In 75 of 262 matches the rating was 1.10 or higher (29%), in 123 it was below 0.90. In 180 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. Smafi666 loses the most ELO on Mirage (−126 ELO, win rate 48%). Things go best on Dust 2 (+32 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −26 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: ELO −252. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 74.3, Headshots at 39%. Last 30 days: 69 matches, win rate 51%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.