SmaIk11

Belarus
On FACEIT since 2019 208 matches tracked 70 matches in 30 days
ELO ▼ 80
2,166
30-day peak: 2,351
Rank EU
#149,571
Belarus #3,517 in Belarus
Last updated:

How does SmaIk11 play?

Rating 0.98 K/R 0.69 ADR 75.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 208 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.1
Knife kills 8 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 74.7, Headshots at 39%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
27 matches · 33% win rate
On Mirage −52 ELO
61 matches · 54% win rate
Between 18:00 and 24:00 −46 ELO, win rate 43%
On Sundays ±0 ELO, win rate 43%

SmaIk11 loses the most ELO on Ancient: −99 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
48% better than 37%
0.70 better than 30%
75.6 better than 23%
0.99 better than 36%
50% of 245 duels better than 43%
50% of 30 situations better than 81%
Mirage61
54% better than 63%
0.70 better than 32%
74.8 better than 21%
0.98 better than 34%
45% of 206 duels better than 17%
49% of 39 situations better than 79%
Anubis32
63% better than 85%
0.68 better than 23%
75.1 better than 21%
0.98 better than 34%
55% of 127 duels better than 70%
42% of 12 situations better than 60%
Ancient27
33% better than 5%
0.70 better than 29%
75.5 better than 21%
0.95 better than 23%
46% of 95 duels better than 22%
38% of 16 situations better than 54%
Inferno11
36% -
0.72 -
75.8 -
1.04-
39% of 49 duels -
56% of 9 situations -
Nuke11
55% -
0.66 -
73.6 -
0.96-
42% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmaIk11 plays

Across 208 matches SmaIk11 averages K/R 0.69, ADR 75.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 75 of 208 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 130 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. SmaIk11 loses the most ELO on Ancient (−99 ELO, win rate 33%). Things go best on Dust 2 (+25 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: ELO +102. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 74.7, Headshots at 39%. Last 30 days: 70 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.