SmOKeYx

USA
On FACEIT since 2019 230 matches tracked 57 matches in 30 days
Last updated:

How does SmOKeYx play?

Rating 0.93 K/R 0.67 ADR 76.2 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.6
Zeus kills3 in 230 matches
Knife kills 5 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 23x 4K, 1 ace in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 75.7, Win rate at 49%, ELO at 1,952
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
25 matches · 44% win rate
In match 3 of the day −68 ELO
36 matches · 42% win rate
On Fridays −79 ELO, win rate 33%

SmOKeYx loses the most ELO on Mirage: −82 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
48% better than 42%
0.64 better than 9%
75.4 better than 22%
0.90 better than 13%
44% of 269 duels better than 14%
41% of 34 situations better than 58%
Nuke51
57% better than 56%
0.69 better than 20%
76.9 better than 24%
0.98 better than 28%
48% of 210 duels better than 23%
37% of 30 situations better than 42%
Inferno50
52% better than 44%
0.69 better than 32%
78.9 better than 40%
0.96 better than 28%
47% of 248 duels better than 21%
41% of 17 situations better than 57%
Mirage25
44% better than 26%
0.64 better than 11%
71.1 better than 10%
0.91 better than 16%
37% of 95 duels better than 2%
47% of 19 situations better than 75%
Cache23
39% -
0.71 -
80.1 -
0.95-
42% of 91 duels -
25% of 8 situations -
Vertigo14
43% -
0.59 -
71.7 -
0.81-
42% of 85 duels -
38% of 8 situations -
Anubis4
50% -
0.63 -
73.3 -
0.84-
50% of 18 duels -
0% of 1 situations -
Dust 23
33% -
0.55 -
73.2 -
0.83-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmOKeYx plays

Across 230 matches SmOKeYx averages K/R 0.67, ADR 76.2 and a rating of 0.93. Biggest strength: Utility damage per round at 9.0, better than 99% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 14.5 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 51 matches. In 61 of 230 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 174 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. SmOKeYx loses the most ELO on Mirage (−82 ELO, win rate 44%). Things go best on Ancient (+56 ELO, win rate 48%). Match no. 4 of the day goes best: 57% win rate, −23 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 75.7, Win rate at 49%, ELO at 1,952. Last 30 days: 57 matches, win rate 53%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.