Sm1L39

Russia
106 matches tracked
Last updated:

How does Sm1L39 play?

Rating 0.93 K/R 0.68 ADR 75.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 32%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (44%).

Headshot rate 32%−12 pp · Ø 44% better than 3%
AWP share of kills 14%+3 pp · Ø 11% better than 67%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.7
Knife kills 6 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so just below the average (3.7%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 14x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 15%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 41%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.09
= Stayed the same
ADR at 76.5, ELO at 1,064
▼ Got worse
Headshots −6 pp, Win rate −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.71).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +5 ELO, win rate 35%
On Thursdays −24 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 56%
0.70 right on the average
79.5 better than 59%
0.96 better than 46%
42% of 171 duels better than 13%
36% of 14 situations better than 48%
Anubis30
50% right on the average
0.65 better than 23%
73.8 better than 26%
0.90 better than 25%
46% of 125 duels better than 33%
43% of 23 situations better than 66%
Ancient14
71% -
0.79 -
82.7 -
1.10-
42% of 48 duels -
29% of 7 situations -
Cache12
75% -
0.71 -
74.9 -
0.99-
59% of 34 duels -
60% of 5 situations -
Mirage12
50% -
0.56 -
68.7 -
0.73-
42% of 64 duels -
43% of 7 situations -
Inferno3
33% -
0.47 -
51.2 -
0.72-
9% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sm1L39 plays

Across 106 matches Sm1L39 averages K/R 0.68, ADR 75.8 and a rating of 0.93. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 14.6 kills per match with 32% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 27 of 106 matches the rating was 1.10 or higher (25%), in 53 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Things go best on Anubis (+29 ELO, win rate 50%). Match no. 1 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.07, Rating +0.09. Got weaker: Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: ADR at 76.5, ELO at 1,064.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.