SlurpeeMlg

Turkey
On FACEIT since 2023 268 matches tracked 97 matches in 30 days
ELO ▼ 197
2,216
30-day peak: 2,413
Rank EU
#129,031
Turkey #3,384 in Turkey
Last updated:

How does SlurpeeMlg play?

Rating 1.03 K/R 0.74 ADR 79.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 34x 4K, 4 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +236
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.1, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
60 matches · 47% win rate
In match 3 of the day −84 ELO
45 matches · 38% win rate
Between 18:00 and 24:00 +36 ELO, win rate 42%
On Fridays +10 ELO, win rate 29%

SlurpeeMlg loses the most ELO on Anubis: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Cache
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
52% right on the average
0.71 better than 36%
78.3 better than 37%
1.00 better than 39%
47% of 357 duels better than 26%
41% of 46 situations better than 61%
Anubis60
47% better than 32%
0.77 better than 66%
81.8 better than 56%
1.08 better than 67%
45% of 227 duels better than 16%
35% of 48 situations better than 43%
Mirage40
48% better than 37%
0.79 better than 74%
82.9 better than 63%
1.09 better than 71%
49% of 159 duels better than 40%
36% of 28 situations better than 44%
Inferno34
47% better than 31%
0.73 right on the average
81.4 better than 53%
1.02 better than 46%
47% of 135 duels better than 21%
43% of 21 situations better than 66%
Nuke33
42% better than 14%
0.69 better than 18%
72.8 better than 9%
0.95 better than 17%
44% of 160 duels better than 12%
78% of 23 situations better than 99%
Cache7
43% -
0.82 -
78.0 -
1.16-
50% of 22 duels -
57% of 7 situations -
Ancient5
20% -
0.71 -
77.6 -
0.90-
65% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SlurpeeMlg plays

Across 268 matches SlurpeeMlg averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 52% win rate in 88 matches. In 99 of 268 matches the rating was 1.10 or higher (37%), in 106 it was below 0.90. In 228 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. SlurpeeMlg loses the most ELO on Anubis (−84 ELO, win rate 47%). Things go best on Dust 2 (+48 ELO, win rate 52%). Match no. 2 of the day goes best: 53% win rate, −45 ELO. Improved over the last three months: ELO +236. Got weaker: K/R −0.09, Rating −0.10, ADR −8.1, Headshots −5 pp, Win rate −3 pp. Last 30 days: 97 matches, win rate 41%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.