Slow-Raym122
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 980 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (23%).
Weapons and aim
Average48% headshots and so slightly above the average (46%).
Impact
Average1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.94 (at the start 1.00). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 76.1. Last 3 months: 70.2 (at the start 76.1). Clearly below the average (79.1).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 45% (at the start 51%). Just below the average (46%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Best month: July 2026 with 1,352. Last 3 months: 1,255 (at the start 1,352).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Highest rating in a match: 2.01 · Dust 2
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Slow-Raym122 plays
Across 43 matches Slow-Raym122 averages K/R 0.70, ADR 73.2 and a rating of 0.97. Biggest strength: Opening duels won at 60%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 14% of level 7 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 12 of 43 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.06, ADR −5.9, Headshots −6 pp, ELO −97. Unchanged in recent months: K/R at 0.68. Last 30 days: 11 matches, win rate 64%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.