SlothP

Brazil
On FACEIT since 2015 119 matches tracked
ELO ▲ 90
2,638
30-day peak: 2,639
Rank SA ▼ 37 places
#700
Brazil #477 in Brazil
30 days · prev. #663 · best #644
Last updated:

How does SlothP play?

Rating 1.03 (from 69 matches) K/R 0.72 ADR 81.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5 from the last 109
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 5x 4K, 1 ace in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +8.6, Headshots +12 pp, ELO +172
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
41 matches · 54% win rate
On Dust 2 −12 ELO
37 matches · 62% win rate
On Wednesdays −55 ELO, win rate 47%

SlothP loses the most ELO in match 1 of the day: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Cache
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
62% better than 82%
0.76 better than 57%
83.2 better than 59%
1.06 better than 54%
55% of 94 duels better than 67%
40% of 15 situations better than 55%
Mirage22
77% better than 99%
0.73 better than 42%
78.9 better than 38%
1.02 better than 41%
51% of 70 duels better than 45%
33% of 9 situations better than 32%
Cache14
43% -
0.79 -
85.4 -
0.96-
45% of 42 duels -
0% of 3 situations -
Nuke10
70% -
0.67 -
74.5 -
1.03-
50% of 26 duels -
100% of 1 situations -
Ancient8
38% -
0.69 -
86.2 -
0.91-
44% of 36 duels -
33% of 3 situations -
Inferno8
63% -
0.71 -
82.6 -
1.03-
50% of 28 duels -
0% of 1 situations -
Anubis5
40% -
0.77 -
90.5 -
1.17-
71% of 21 duels -
100% of 1 situations -
Overpass5
80% -
0.64 -
76.8 -
0.89-
-
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SlothP plays

Across 119 matches SlothP averages K/R 0.72 and ADR 81.4; the rating across the 69 rated matches is 1.03. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 77% win rate in 22 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. SlothP loses the most ELO in match 1 of the day (−37 ELO, win rate 54%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +8.6, Headshots +12 pp, ELO +172. Got weaker: Win rate −4 pp. Last 30 days: 8 matches, win rate 75%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.