Sleeka_blyat

France
On FACEIT since 2014 232 matches tracked 23 matches in 30 days
Last updated:

How does Sleeka_blyat play?

Rating 0.99 K/R 0.70 ADR 75.3 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.3
Knife kills 7 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp, ELO +425
= Stayed the same
K/R at 0.69
▼ Got worse
Rating −0.05, ADR −4.2, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −98 ELO
20 matches · 50% win rate
From match 5 of the day −92 ELO
67 matches · 40% win rate
On Wednesdays −64 ELO, win rate 33%

Sleeka_blyat loses the most ELO on Cache: −98 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.15 · Dust 2
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
43% better than 27%
0.69 better than 33%
76.9 better than 35%
0.98 better than 40%
52% of 252 duels better than 61%
31% of 26 situations better than 33%
Mirage53
55% better than 66%
0.69 better than 33%
74.6 better than 24%
0.98 better than 40%
53% of 174 duels better than 67%
38% of 39 situations right on the average
Ancient46
57% better than 70%
0.72 right on the average
77.5 better than 35%
1.00 better than 53%
48% of 147 duels better than 34%
24% of 34 situations better than 18%
Inferno28
36% better than 9%
0.73 better than 59%
75.5 better than 33%
1.03 better than 64%
54% of 94 duels better than 68%
6% of 17 situations better than 3%
Cache20
50% -
0.68 -
69.7 -
0.97-
47% of 62 duels -
50% of 10 situations -
Nuke14
64% -
0.71 -
75.2 -
1.02-
63% of 48 duels -
36% of 14 situations -
Anubis10
10% -
0.59 -
69.8 -
0.81-
47% of 38 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sleeka_blyat plays

Across 232 matches Sleeka_blyat averages K/R 0.70, ADR 75.3 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 72 of 232 matches the rating was 1.10 or higher (31%), in 96 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Sleeka_blyat loses the most ELO on Cache (−98 ELO, win rate 50%). Things go best in match 4 of the day (+92 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +92 ELO. Improved over the last three months: Win rate +6 pp, ELO +425. Got weaker: Rating −0.05, ADR −4.2, Headshots −2 pp. Unchanged in recent months: K/R at 0.69. Last 30 days: 23 matches, win rate 57%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.