Slaxx-

Portugal
On FACEIT since 2016 265 matches tracked 102 matches in 30 days
ELO ▼ 105
3,711
30-day peak: 3,841
Rank EU ▲ 94 places
#482
Portugal #2 in Portugal
30 days · prev. #576 · best #453
Last updated:

How does Slaxx- play?

Rating 1.18 K/R 0.80 ADR 85.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 265 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

3,500+ ELO

Compared with 1,189 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 58%+4 pp · Ø 54% better than 74%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 5%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so clearly above the average (1.12).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 4%−9 pp · Ø 13% better than 31%
K/D 1.29+0.17 · Ø 1.12 better than 84%
Pistol kills per match 2.7
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly below the average (4.8%).

2K rounds 14.7%+0.5 pp · Ø 14.2% better than 50%
3K rounds 4.3%−0.5 pp · Ø 4.8% better than 30%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 35x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 83%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 85.5, ELO at 3,711
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Right on the average (0.79).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −66 ELO
35 matches · 51% win rate
On Saturdays −170 ELO, win rate 51%

Slaxx- loses the most ELO from match 5 of the day: −66 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 13 wins in a row · Nuke
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
58% right on the average
0.82 better than 58%
87.0 better than 55%
1.20 better than 68%
54% of 183 duels better than 44%
42% of 55 situations better than 55%
Cache48
52% -
0.80 -
87.7 -
1.17-
59% of 153 duels -
24% of 33 situations -
Anubis40
65% better than 74%
0.77 better than 36%
81.3 better than 26%
1.16 better than 61%
50% of 115 duels better than 27%
65% of 26 situations better than 94%
Inferno39
72% better than 93%
0.84 better than 86%
90.8 better than 84%
1.26 better than 94%
65% of 116 duels better than 96%
46% of 24 situations better than 71%
Nuke28
68% better than 92%
0.84 better than 79%
87.5 better than 72%
1.21 better than 84%
69% of 72 duels better than 99%
47% of 17 situations better than 74%
Mirage26
65% better than 80%
0.80 better than 46%
87.5 better than 54%
1.16 better than 58%
60% of 83 duels better than 79%
50% of 20 situations better than 81%
Ancient18
44% better than 10%
0.67 better than 5%
73.1 better than 3%
1.00 better than 14%
40% of 53 duels better than 1%
50% of 12 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How Slaxx- plays

Across 265 matches Slaxx- averages K/R 0.80, ADR 85.9 and a rating of 1.18. Biggest strength: Deaths per round at just 62% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Inferno with a 72% win rate in 39 matches. In 154 of 265 matches the rating was 1.10 or higher (58%), in 50 it was below 0.90. In 189 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. Slaxx- loses the most ELO from match 5 of the day (−66 ELO, win rate 51%). Things go best in match 2 of the day (+325 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +325 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 85.5, ELO at 3,711. Last 30 days: 102 matches, win rate 53%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.