SlavaRody666

Russia
On FACEIT since 2024 74 matches tracked 53 matches in 30 days
ELO ▲ 62
2,229
30-day peak: 2,320
Rank EU
#124,016
Russia #35,148 in Russia
Last updated:

How does SlavaRody666 play?

Rating 1.13 K/R 0.80 ADR 85.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.4
Knife kills 2 in 74 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.65+0.36 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.28, ADR +9.1, Headshots +2 pp, Win rate +4 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
46% better than 30%
0.79 better than 74%
86.7 better than 80%
1.11 better than 76%
63% of 99 duels better than 95%
25% of 12 situations better than 17%
Mirage18
50% right on the average
0.87 better than 93%
89.0 better than 85%
1.24 better than 95%
60% of 86 duels better than 90%
46% of 13 situations better than 74%
Anubis11
45% -
0.73 -
82.1 -
1.03-
55% of 42 duels -
50% of 6 situations -
Inferno10
40% -
0.78 -
85.7 -
1.06-
60% of 48 duels -
0% of 3 situations -
Nuke5
60% -
0.86 -
82.8 -
1.29-
58% of 12 duels -
14% of 7 situations -
Ancient3
33% -
0.69 -
71.4 -
0.90-
29% of 7 duels -
50% of 2 situations -
Cache3
33% -
0.83 -
80.5 -
1.23-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SlavaRody666 plays

Across 74 matches SlavaRody666 averages K/R 0.80, ADR 85.4 and a rating of 1.13. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 47% headshots. The strongest map is Mirage with a 50% win rate in 18 matches. In 35 of 74 matches the rating was 1.10 or higher (47%), in 20 it was below 0.90. In 53 matches with detailed stats: 20 4Ks and 2 aces. Improved over the last three months: K/R +0.16, Rating +0.28, ADR +9.1, Headshots +2 pp, Win rate +4 pp, ELO +83. Last 30 days: 53 matches, win rate 47%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.