Slappa-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.62 (at the start 0.72). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.90 (at the start 1.02). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 88.1. Last 3 months: 73.8 (at the start 78.8). Clearly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 45% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 40% (at the start 54%). Well below the average (49%).
Best month: July 2026 with 1,760. Last 3 months: 1,642 (at the start 1,760).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Slappa- loses the most ELO in match 1 of the day: +33 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.39 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How Slappa- plays
Across 87 matches Slappa- averages K/R 0.67, ADR 76.0 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 9 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 47% win rate in 34 matches. In 24 of 87 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Slappa- loses the most ELO in match 1 of the day (+33 ELO, win rate 37%). Things go best on Dust 2 (+30 ELO, win rate 47%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.12, ADR −5.0, Win rate −14 pp, ELO −118. Last 30 days: 18 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.