SlMON

Sweden
On FACEIT since 2022 114 matches tracked 43 matches in 30 days
ELO ▲ 166
2,240
30-day peak: 2,240
Rank EU
#119,862
Sweden #3,113 in Sweden
Last updated:

How does SlMON play?

Rating 0.92 K/R 0.65 ADR 70.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 71.0, Headshots at 38%, ELO at 2,087
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 24 · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
50% better than 43%
0.70 better than 31%
74.9 better than 18%
0.98 better than 31%
48% of 149 duels better than 30%
39% of 23 situations better than 55%
Inferno39
62% better than 78%
0.64 better than 12%
71.2 better than 7%
0.93 better than 19%
49% of 120 duels better than 33%
67% of 24 situations better than 97%
Cache20
45% -
0.59 -
62.6 -
0.85-
49% of 41 duels -
30% of 10 situations -
Ancient8
63% -
0.62 -
68.1 -
0.84-
32% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SlMON plays

Across 114 matches SlMON averages K/R 0.65, ADR 70.8 and a rating of 0.92. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.8, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 38% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 29 of 114 matches the rating was 1.10 or higher (25%), in 48 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Things go best on Anubis (+28 ELO, win rate 50%). Match no. 1 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 71.0, Headshots at 38%, ELO at 2,087. Last 30 days: 43 matches, win rate 58%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.