Skyfrost269

Albania
81 matches tracked 19 matches in 30 days
Last updated:

How does Skyfrost269 play?

Rating 1.11 (from 61 matches) K/R 0.78 ADR 89.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.03+0.03 · Ø 1.00 better than 74%
Pistol kills per match 3.4
Knife kills 5 in 81 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.3 pp · Ø 13.0% better than 85%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 97%
4Ks and aces 14x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.13, ADR +7.6, Win rate +11 pp
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 60%
0.82 better than 92%
93.9 better than 97%
1.21 better than 97%
54% of 148 duels better than 78%
40% of 10 situations better than 59%
Dust 218
67% better than 94%
0.76 better than 74%
87.5 better than 90%
1.12-
43% of 84 duels better than 16%
33% of 9 situations better than 40%
Anubis11
36% -
0.73 -
86.5 -
0.93-
52% of 77 duels -
50% of 4 situations -
Ancient9
44% -
0.79 -
89.8 -
1.05-
59% of 54 duels -
60% of 5 situations -
Cache5
60% -
0.72 -
83.2 -
0.96-
54% of 37 duels -
-
Inferno4
50% -
0.90 -
88.1 -
1.27-
40% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skyfrost269 plays

Across 81 matches Skyfrost269 averages K/R 0.78 and ADR 89.2; the rating across the 61 rated matches is 1.11. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 17.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 28 of 61 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 1 ace. Things go best in match 1 of the day (+31 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: K/R +0.13, ADR +7.6, Win rate +11 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 19 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.