Skyforme_
How does Skyforme_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.70. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98.
Damage per round (ADR)
Best month: October 2026 with 75.1. Last 3 months: 74.2 (at the start 73.6). Clearly below the average (80.8).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months unchanged at 48%. Slightly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Best month: October 2026 with 2,388.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Skyforme_ loses the most ELO from match 5 of the day: −77 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 1.91 · Ancient
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How Skyforme_ plays
Across 267 matches Skyforme_ averages K/R 0.69 and ADR 74.1; the rating across the 217 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 74.1, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 71 of 217 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 215 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. Skyforme_ loses the most ELO from match 5 of the day (−77 ELO, win rate 44%). Match no. 3 of the day goes best: 54% win rate, +25 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.2, Headshots at 48%. Last 30 days: 96 matches, win rate 55%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.