Skyfaku

Skyfaku

Russia
40 matches tracked 20 matches in 30 days
Last updated:

How does Skyfaku play?

Rating 1.10 (from 19 matches) K/R 0.74 ADR 79.4 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 19 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 32% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 56%+6 pp better than 89%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 19%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 11%+1 pp better than 60%
K/D 1.00+0.01 better than 50%
Pistol kills per match 2.8
Knife kills 1 in 40 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+2.1 pp better than 89%
Rounds with 3K 3.1%−0.8 pp better than 15%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 7x 4K, 1 ace in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 1%
Utility damage per round 1.4−2.8 better than 1%
Enemies flashed per round 0.14−0.14 better than 15%
Rounds with a death 74%+1.0 pp better than 31%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 40 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 1.92 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% –
0.76 –
83.1 –
1.12–
56% of 72 duels –
20% of 5 situations –
Anubis6
33% –
0.65 –
69.7 –
0.62–
41% of 32 duels –
25% of 4 situations –
Ancient5
100% –
0.69 –
70.6 –
1.09–
55% of 20 duels –
20% of 5 situations –
Dust 24
50% –
0.66 –
78.7 –
0.85–
50% of 16 duels –
0% of 3 situations –
Inferno4
25% –
0.80 –
84.5 –
1.39–
53% of 17 duels –
100% of 1 situations –
Nuke4
75% –
0.73 –
79.6 –
1.20–
65% of 20 duels –
60% of 5 situations –
Cache3
100% –
0.93 –
90.4 –
1.29–
67% of 12 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Skyfaku plays

Across 40 matches Skyfaku averages K/R 0.74 and ADR 79.4; the rating across the 19 rated matches is 1.10. Biggest strength: Opening duels won at 56%. That is better than 89% of players on level 8. Most room to improve: Utility with impact at 22%. That is better than only 1% of players on level 8. On average 15.7 kills per match, 51% of them headshots. In 10 of 19 matches the rating was 1.10 or higher (53%), in 5 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: October 2026 at 1.10. Last 30 days: 20 matches, win rate 65%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.