Sky_soul3

Russia
On FACEIT since 2026 42 matches tracked
Last updated:

How does Sky_soul3 play?

Rating 1.02 K/R 0.74 ADR 86.6 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.23, ADR −13.8, Win rate −30 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.81). Clearly below the average (0.74).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
21 matches · 52% win rate

Sky_soul3 loses the most ELO in match 1 of the day: +25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 1.93 · Nuke

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
80% better than 99%
0.73 right on the average
85.0 better than 73%
1.00 better than 42%
53% of 49 duels better than 64%
43% of 7 situations better than 63%
Dust 212
58% -
0.70 -
80.4 -
1.03-
35% of 51 duels -
25% of 4 situations -
Inferno4
25% -
0.78 -
93.3 -
0.99-
38% of 16 duels -
33% of 3 situations -
Ancient3
67% -
0.70 -
84.8 -
0.92-
43% of 7 duels -
-
Anubis3
67% -
0.72 -
90.9 -
0.97-
45% of 11 duels -
0% of 2 situations -
Nuke3
33% -
0.77 -
94.3 -
0.97-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sky_soul3 plays

Across 42 matches Sky_soul3 averages K/R 0.74, ADR 86.6 and a rating of 1.02. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Mirage with a 80% win rate in 15 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 16 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Sky_soul3 loses the most ELO in match 1 of the day (+25 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.14, Rating −0.23, ADR −13.8, Win rate −30 pp. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.