Sky_JJ
How does Sky_JJ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average36% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 2.4% of rounds and so well below the average (3.7%).
Utility and deaths
Average0.03 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.93 (at the start 1.04). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 85.5. Last 3 months: 76.2 (at the start 80.5). Just below the average (77.8).
Share of headshot kills
Best month: June 2026 with 39%. Last 3 months: 33% (at the start 37%). Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months unchanged at 46%. Clearly below the average (51%).
Best month: October 2026 with 1,185.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Dust 2
- Longest win streak: 3 wins in a row · Ancient
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sky_JJ plays
Across 85 matches Sky_JJ averages K/R 0.73 and ADR 79.3; the rating across the 44 rated matches is 0.98. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 16.3 kills per match with 36% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 13 of 44 matches the rating was 1.10 or higher (30%), in 21 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Things go best on Dust 2 (+28 ELO, win rate 50%). Got weaker: K/R −0.08, Rating −0.11, ADR −4.3, Headshots −4 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 23 matches, win rate 43%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.