SkySnow

GE
230 matches tracked 36 matches in 30 days
Last updated:

How does SkySnow play?

Rating 0.92 K/R 0.67 ADR 75.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.90−0.09 · Ø 0.99 better than 22%
Pistol kills per match 2.4
Knife kills 9 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 13%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 22x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +377
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
69 matches · 42% win rate
On Dust 2 −58 ELO
77 matches · 56% win rate
Between 12:00 and 18:00 −21 ELO, win rate 45%
On Thursdays −110 ELO, win rate 41%

SkySnow loses the most ELO on Mirage: −64 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 71%
0.68 better than 32%
76.7 better than 37%
0.93 better than 27%
53% of 456 duels better than 71%
37% of 30 situations better than 49%
Mirage69
42% better than 25%
0.67 better than 30%
75.3 better than 36%
0.90 better than 19%
43% of 333 duels better than 16%
41% of 32 situations better than 60%
Inferno32
53% better than 61%
0.72 better than 64%
78.3 better than 52%
0.97 right on the average
48% of 157 duels better than 39%
18% of 22 situations better than 15%
Nuke25
68% better than 88%
0.65 better than 13%
72.2 better than 13%
0.91 better than 15%
53% of 112 duels better than 64%
35% of 17 situations better than 45%
Anubis14
43% -
0.69 -
77.8 -
0.96-
54% of 68 duels -
13% of 8 situations -
Ancient7
14% -
0.57 -
66.4 -
0.74-
42% of 33 duels -
0% of 1 situations -
Cache6
50% -
0.53 -
60.7 -
0.69-
30% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkySnow plays

Across 230 matches SkySnow averages K/R 0.67, ADR 75.4 and a rating of 0.92. Biggest strength: Headshot rate at 53%, better than 84% of level 6 players. Most room to improve: Rating at 0.92, better than only 23% of level 6 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 52 of 230 matches the rating was 1.10 or higher (23%), in 112 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. SkySnow loses the most ELO on Mirage (−64 ELO, win rate 42%). Things go best on Inferno (+7 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Win rate +6 pp, ELO +377. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.3. Last 30 days: 36 matches, win rate 61%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.