SkyBladeXXX

Russia
On FACEIT since 2021 328 matches tracked 125 matches in 30 days
Last updated:
Next update possible in 1h 18m

How does SkyBladeXXX play?

Rating 0.98 K/R 0.71 ADR 76.8 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.2
Knife kills 2 in 328 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 40x 4K, 7 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +314
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
110 matches · 44% win rate
On Cache −54 ELO
22 matches · 50% win rate
On Tuesdays ±0 ELO, win rate 42%

SkyBladeXXX loses the most ELO on Mirage: −114 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
44% better than 15%
0.67 better than 14%
74.1 better than 14%
0.91 better than 8%
49% of 510 duels better than 31%
24% of 49 situations better than 12%
Dust 285
59% better than 71%
0.70 better than 25%
76.8 better than 25%
0.99 better than 26%
50% of 367 duels better than 37%
37% of 41 situations better than 45%
Ancient67
54% better than 52%
0.75 right on the average
79.6 better than 36%
1.05 right on the average
51% of 334 duels better than 43%
40% of 40 situations better than 55%
Cache22
50% better than 29%
0.74 better than 32%
78.7 better than 23%
1.06 better than 34%
51% of 79 duels better than 34%
47% of 15 situations better than 68%
Anubis18
50% better than 36%
0.70 better than 24%
74.9 better than 15%
0.97 better than 21%
46% of 74 duels better than 17%
50% of 10 situations better than 76%
Inferno14
50% -
0.79 -
81.8 -
1.09-
54% of 57 duels -
40% of 5 situations -
Nuke12
42% -
0.73 -
79.0 -
0.95-
44% of 64 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkyBladeXXX plays

Across 328 matches SkyBladeXXX averages K/R 0.71, ADR 76.8 and a rating of 0.98. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.98, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 85 matches. In 112 of 328 matches the rating was 1.10 or higher (34%), in 153 it was below 0.90. In 261 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: August 2026 at 1.04. SkyBladeXXX loses the most ELO on Mirage (−114 ELO, win rate 44%). Things go best on Dust 2 (+144 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +314. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 76.2. Last 30 days: 125 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.