Sky0111

Kyrgyzstan
378 matches tracked 117 matches in 30 days
Last updated:

How does Sky0111 play?

Rating 0.99 K/R 0.71 ADR 78.3 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.0
Knife kills 1 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 43x 4K, 5 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.2, Headshots +10 pp
= Stayed the same
ELO at 1,959
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.63). Right on the average (0.72).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
87 matches · 43% win rate
In match 2 of the day −60 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 −18 ELO, win rate 45%
On Mondays +38 ELO, win rate 42%

Sky0111 loses the most ELO on Mirage: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
52% better than 56%
0.69 better than 29%
76.5 better than 33%
0.98 better than 36%
52% of 403 duels better than 58%
38% of 58 situations right on the average
Anubis92
49% better than 45%
0.70 better than 31%
79.9 better than 46%
0.99 better than 37%
51% of 444 duels right on the average
38% of 66 situations right on the average
Mirage87
43% better than 23%
0.69 better than 30%
76.8 better than 31%
0.97 better than 35%
52% of 391 duels better than 59%
40% of 47 situations better than 56%
Nuke54
56% right on the average
0.72 better than 32%
79.5 better than 35%
0.98 better than 28%
50% of 260 duels better than 34%
41% of 32 situations better than 52%
Inferno18
67% better than 88%
0.80 better than 75%
82.1 better than 56%
1.16 better than 81%
63% of 64 duels better than 92%
40% of 5 situations right on the average
Cache16
56% -
0.71 -
78.6 -
1.02-
54% of 74 duels -
33% of 6 situations -
Ancient6
17% -
0.75 -
83.1 -
1.00-
54% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sky0111 plays

Across 378 matches Sky0111 averages K/R 0.71, ADR 78.3 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 127 of 378 matches the rating was 1.10 or higher (34%), in 156 it was below 0.90. In 321 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.04. Sky0111 loses the most ELO on Mirage (−82 ELO, win rate 43%). Things go best in match 3 of the day (+93 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +93 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.2, Headshots +10 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 1,959. Last 30 days: 117 matches, win rate 48%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.