Skr1ZYLQ1f

Russia
On FACEIT since 2024 281 matches tracked 103 matches in 30 days
Last updated:

How does Skr1ZYLQ1f play?

Rating 0.99 (from 257 matches) K/R 0.73 ADR 82.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 257 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 26x 4K, 7 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.12, ADR −10.2, Win rate −7 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.70 (at the start 0.82). Clearly below the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
68 matches · 44% win rate
In match 1 of the day −24 ELO
46 matches · 43% win rate
On Mondays +1 ELO, win rate 35%

Skr1ZYLQ1f loses the most ELO on Mirage: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 56%
0.71 better than 32%
79.3 better than 39%
0.94 better than 15%
49% of 323 duels better than 35%
28% of 29 situations better than 20%
Mirage68
44% better than 18%
0.71 better than 30%
79.9 better than 41%
0.98 better than 26%
43% of 218 duels better than 9%
38% of 29 situations right on the average
Ancient54
44% better than 22%
0.78 better than 63%
89.2 better than 83%
1.05 right on the average
44% of 184 duels better than 12%
50% of 24 situations better than 77%
Anubis41
51% better than 42%
0.76 better than 53%
85.2 better than 66%
1.04 better than 44%
43% of 165 duels better than 9%
31% of 16 situations better than 31%
Nuke17
53% better than 41%
0.68 better than 15%
74.3 better than 16%
0.97 better than 24%
43% of 67 duels better than 9%
20% of 10 situations better than 12%
Inferno16
56% better than 48%
0.66 better than 9%
79.1 better than 24%
0.91-
50% of 78 duels better than 26%
14% of 7 situations better than 6%
Cache10
30% -
0.81 -
88.7 -
1.17-
44% of 36 duels -
40% of 5 situations -
Vertigo3
33% -
0.70 -
70.3 -
0.95-
29% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skr1ZYLQ1f plays

Across 281 matches Skr1ZYLQ1f averages K/R 0.73 and ADR 82.3; the rating across the 257 rated matches is 0.99. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 86 of 257 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 202 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: July 2026 at 1.20. Skr1ZYLQ1f loses the most ELO on Mirage (−74 ELO, win rate 44%). Things go best on Dust 2 (+55 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −25 ELO. Got weaker: K/R −0.12, ADR −10.2, Win rate −7 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 103 matches, win rate 47%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.