Skolimek2009

Poland
On FACEIT since 2014 265 matches tracked 48 matches in 30 days
Last updated:

How does Skolimek2009 play?

Rating 1.04 (from 264 matches) K/R 0.73 ADR 81.0 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.8
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 57%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 26x 4K, 0 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +233
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.3
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −109 ELO
28 matches · 61% win rate
In match 4 of the day −98 ELO
38 matches · 42% win rate
On Ancient −16 ELO
57 matches · 60% win rate

Skolimek2009 loses the most ELO on Inferno: −109 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
64% better than 82%
0.75 right on the average
80.9 better than 43%
1.05 better than 47%
51% of 280 duels better than 42%
55% of 29 situations better than 86%
Ancient57
60% better than 74%
0.78 better than 63%
87.5 better than 75%
1.11 better than 70%
47% of 236 duels better than 21%
26% of 43 situations better than 18%
Dust 253
49% better than 37%
0.70 better than 27%
77.9 better than 31%
0.99 better than 29%
47% of 202 duels better than 22%
23% of 39 situations better than 13%
Mirage38
45% better than 24%
0.69 better than 22%
77.8 better than 30%
0.96 better than 22%
43% of 163 duels better than 9%
30% of 20 situations better than 28%
Inferno28
61% better than 73%
0.72 better than 25%
80.3 better than 26%
1.07 better than 42%
51% of 115 duels better than 33%
40% of 15 situations right on the average
Nuke18
44% better than 18%
0.77 right on the average
83.0 better than 53%
1.05 better than 46%
61% of 67 duels better than 86%
17% of 12 situations better than 12%
Cache13
31% -
0.69 -
74.6 -
0.97-
43% of 56 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skolimek2009 plays

Across 265 matches Skolimek2009 averages K/R 0.73 and ADR 81.0; the rating across the 264 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 58 matches. In 103 of 264 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 188 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Skolimek2009 loses the most ELO on Inferno (−109 ELO, win rate 61%). Things go best from match 5 of the day (+170 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +170 ELO. Improved over the last three months: ELO +233. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.3. Last 30 days: 48 matches, win rate 46%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.