Skizz_CORVET

United Kingdom
85 matches tracked
Last updated:

How does Skizz_CORVET play?

Rating 0.96 K/R 0.69 ADR 75.2 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.9
Knife kills 7 in 85 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 45%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 12x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 14%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Skizz_CORVET is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
20 matches · 55% win rate
On Dust 2 −20 ELO
26 matches · 54% win rate
From match 5 of the day +28 ELO
20 matches · 45% win rate

Skizz_CORVET loses the most ELO on Mirage: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 64%
0.73 better than 62%
79.5 better than 55%
1.02 better than 66%
55% of 119 duels better than 79%
38% of 13 situations better than 56%
Mirage20
55% better than 67%
0.68 better than 34%
72.2 better than 17%
0.96 better than 41%
43% of 89 duels better than 15%
47% of 15 situations better than 77%
Anubis13
38% -
0.72 -
77.6 -
0.94-
47% of 58 duels -
40% of 5 situations -
Nuke10
70% -
0.73 -
82.4 -
0.97-
63% of 46 duels -
33% of 6 situations -
Inferno9
67% -
0.59 -
63.4 -
0.82-
61% of 31 duels -
0% of 3 situations -
Ancient4
75% -
0.64 -
67.9 -
0.91-
53% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skizz_CORVET plays

Across 85 matches Skizz_CORVET averages K/R 0.69, ADR 75.2 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 82% of level 6 players. Most room to improve: 3K rounds at 2.6%, better than only 7% of level 6 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 25 of 85 matches the rating was 1.10 or higher (29%), in 40 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 2 aces. Skizz_CORVET loses the most ELO on Mirage (−23 ELO, win rate 55%). Last 30 days: 8 matches, win rate 63%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.