SkinnyJessy

Indonesia
On FACEIT since 2023 245 matches tracked 61 matches in 30 days
ELO ▼ 218
2,035
30-day peak: 2,253
Rank EU
#218,927
Indonesia #71 in Indonesia
Last updated:

How does SkinnyJessy play?

Rating 0.99 K/R 0.73 ADR 76.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.4
Knife kills 1 in 245 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 76.7
▼ Got worse
Win rate −3 pp, ELO −532

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
107 matches · 46% win rate
On Anubis −30 ELO
57 matches · 51% win rate
On Sundays −90 ELO, win rate 38%

SkinnyJessy loses the most ELO on Mirage: −114 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
46% better than 30%
0.75 better than 57%
80.7 better than 52%
1.01 better than 46%
54% of 627 duels better than 69%
30% of 47 situations better than 27%
Anubis57
51% better than 48%
0.73 better than 46%
74.2 better than 15%
1.02 better than 46%
56% of 267 duels better than 77%
36% of 25 situations better than 46%
Ancient27
30% better than 3%
0.73 better than 43%
74.9 better than 17%
0.99 better than 35%
49% of 100 duels better than 38%
35% of 26 situations better than 42%
Nuke24
46% better than 19%
0.70 better than 23%
74.3 better than 13%
0.97 better than 22%
49% of 123 duels better than 30%
27% of 15 situations better than 19%
Cache17
53% -
0.65 -
69.9 -
0.89-
54% of 78 duels -
18% of 11 situations -
Dust 27
57% -
0.52 -
54.0 -
0.79-
43% of 30 duels -
33% of 3 situations -
Inferno5
20% -
0.72 -
79.4 -
0.94-
57% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkinnyJessy plays

Across 245 matches SkinnyJessy averages K/R 0.73, ADR 76.4 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Cache with a 53% win rate in 17 matches. In 84 of 245 matches the rating was 1.10 or higher (34%), in 102 it was below 0.90. In 176 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. SkinnyJessy loses the most ELO on Mirage (−114 ELO, win rate 46%). Things go best in match 3 of the day (−85 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −85 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −532. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 76.7. Last 30 days: 61 matches, win rate 41%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.