Skies3

Turkey
On FACEIT since 2020 322 matches tracked 95 matches in 30 days
ELO ▲ 177
3,319
30-day peak: 3,474
Rank EU ▼ 1,091 places
#2,275
Turkey #55 in Turkey
30 days · prev. #1,184 · best #1,117
Last updated:

How does Skies3 play?

Rating 0.97 K/R 0.68 ADR 73.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.97−0.08 · Ø 1.05 better than 14%
Pistol kills per match 2.6
Knife kills 3 in 310 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 27x 4K, 1 ace in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.15, ADR −5.8, Win rate −5 pp, ELO −247

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −298 ELO
52 matches · 42% win rate
On Dust 2 −215 ELO
71 matches · 42% win rate
On Sundays +10 ELO, win rate 40%

Skies3 loses the most ELO in match 3 of the day: −298 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
42% better than 12%
0.67 better than 13%
72.6 better than 9%
0.95 better than 13%
48% of 266 duels better than 25%
51% of 51 situations better than 82%
Mirage71
52% better than 37%
0.66 better than 10%
72.3 better than 8%
0.96 better than 16%
44% of 274 duels better than 8%
40% of 45 situations better than 54%
Anubis53
60% better than 67%
0.67 better than 14%
74.1 better than 13%
0.96 better than 18%
48% of 199 duels better than 25%
37% of 43 situations better than 45%
Ancient50
54% better than 44%
0.72 better than 30%
77.3 better than 24%
1.03 better than 39%
47% of 173 duels better than 19%
32% of 31 situations better than 31%
Nuke35
46% better than 16%
0.68 better than 13%
72.4 better than 7%
0.94 better than 10%
49% of 105 duels better than 26%
42% of 26 situations better than 54%
Inferno19
58% better than 36%
0.67 better than 10%
73.8 better than 9%
0.94 better than 7%
57% of 65 duels right on the average
50% of 8 situations better than 76%
Cache10
50% -
0.67 -
70.6 -
0.99-
52% of 31 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skies3 plays

Across 310 matches Skies3 averages K/R 0.68, ADR 73.4 and a rating of 0.97. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 62% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 95 of 310 matches the rating was 1.10 or higher (31%), in 143 it was below 0.90. In 271 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Skies3 loses the most ELO in match 3 of the day (−298 ELO, win rate 42%). Things go best on Anubis (+258 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +17 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.15, ADR −5.8, Win rate −5 pp, ELO −247. Last 30 days: 95 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.