Sketchz

Portugal
On FACEIT since 2017 180 matches tracked 41 matches in 30 days
ELO ▲ 155
2,281
30-day peak: 2,281
Rank EU
#105,948
Portugal #1,662 in Portugal
Last updated:

How does Sketchz play?

Rating 1.09 K/R 0.79 ADR 86.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 5 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 44x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +12.4
= Stayed the same
Win rate at 53%, ELO at 2,168
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
30 matches · 47% win rate
On Mirage −37 ELO
44 matches · 55% win rate
On Saturdays ±0 ELO, win rate 43%

Sketchz loses the most ELO in match 3 of the day: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.57 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 63%
0.81 better than 78%
89.3 better than 85%
1.10 better than 69%
58% of 253 duels better than 84%
50% of 20 situations better than 82%
Dust 238
53% better than 56%
0.81 better than 79%
88.0 better than 80%
1.14 better than 79%
59% of 180 duels better than 85%
22% of 23 situations better than 14%
Anubis32
50% better than 43%
0.81 better than 79%
86.7 better than 77%
1.13 better than 79%
55% of 203 duels better than 67%
55% of 20 situations better than 87%
Inferno23
52% better than 40%
0.72 better than 34%
83.7 better than 55%
1.04 better than 39%
49% of 139 duels better than 27%
50% of 12 situations better than 79%
Ancient22
55% better than 59%
0.77 better than 61%
86.3 better than 74%
1.02 better than 44%
53% of 110 duels better than 58%
15% of 13 situations better than 5%
Cache11
64% -
0.83 -
91.5 -
1.16-
40% of 60 duels -
43% of 7 situations -
Nuke7
57% -
0.74 -
76.9 -
1.05-
52% of 44 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sketchz plays

Across 180 matches Sketchz averages K/R 0.79, ADR 86.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 84 of 180 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 140 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Sketchz loses the most ELO in match 3 of the day (−49 ELO, win rate 47%). Things go best from match 5 of the day (+24 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +24 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +12.4. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,168. Last 30 days: 41 matches, win rate 51%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.