Skejs

Denmark
135 matches tracked
ELO ▲ 48
3,422
30-day peak: 3,424
Rank EU ▼ 101 places
#1,388
DK #53 in DK
30 days · prev. #1,287 · best #1,287
Last updated:

How does Skejs play?

Rating 1.30 K/R 0.91 ADR 93.1 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 135 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 54%+12 pp · Ø 42% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.36+0.30 · Ø 1.06 better than 97%
Pistol kills per match 3.0
Knife kills 2 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 26x 4K, 3 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.6
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp, ELO −477

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.94 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
20 matches · 40% win rate
In match 1 of the day −31 ELO
46 matches · 48% win rate
On Fridays −8 ELO, win rate 43%

Skejs loses the most ELO in match 3 of the day: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
65% better than 81%
0.94 better than 98%
93.8 better than 92%
1.32 better than 97%
54% of 198 duels better than 59%
46% of 26 situations better than 71%
Anubis37
65% better than 80%
0.99 better than 99%
97.9 better than 97%
1.44 better than 99%
56% of 174 duels better than 69%
50% of 26 situations better than 76%
Nuke28
43% better than 10%
0.87 better than 85%
91.4 better than 84%
1.26 better than 89%
60% of 126 duels better than 83%
45% of 11 situations better than 65%
Cache15
27% better than 1%
0.79 right on the average
86.8 better than 58%
1.11 better than 47%
48% of 84 duels better than 17%
25% of 4 situations better than 19%
Inferno6
33% -
0.83 -
88.6 -
1.16-
54% of 13 duels -
0% of 4 situations -
Mirage3
33% -
0.77 -
81.8 -
1.03-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skejs plays

Across 135 matches Skejs averages K/R 0.91, ADR 93.1 and a rating of 1.30. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 46 matches. In 89 of 135 matches the rating was 1.10 or higher (66%), in 20 it was below 0.90. In 64 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.42. Skejs loses the most ELO in match 3 of the day (−53 ELO, win rate 40%). Things go best in match 2 of the day (+246 ELO, win rate 63%). From match no. 5 of the day on, things go best: 67% win rate, +73 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.6. Got weaker: Headshots −2 pp, ELO −477. Unchanged in recent months: Win rate at 54%. Last 30 days: 8 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.