Skamtor

France
On FACEIT since 2022 260 matches tracked 16 matches in 30 days
ELO ▲ 26
3,218
30-day peak: 3,243
Rank EU ▼ 33 places
#3,551
France #81 in France
30 days · prev. #3,518 · best #3,158
Last updated:

How does Skamtor play?

Rating 1.03 K/R 0.74 ADR 80.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 260 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,208 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 51%+10 pp · Ø 41% better than 95%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 63%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.00−0.04 · Ø 1.04 better than 21%
Pistol kills per match 2.6
Knife kills 5 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 30%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 57%
4Ks and aces 51x 4K, 2 aces in 203 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 31%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.02, Win rate at 56%, ELO at 3,218
▼ Got worse
K/R −0.04, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
39 matches · 44% win rate
On Cache −18 ELO
26 matches · 65% win rate
Between 6:00 and 12:00 +179 ELO, win rate 38%
On Mondays +3 ELO, win rate 48%

Skamtor loses the most ELO in match 2 of the day: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
58% better than 63%
0.75 better than 46%
81.1 better than 45%
1.04 better than 38%
51% of 437 duels better than 41%
53% of 17 situations better than 83%
Mirage52
48% better than 22%
0.69 better than 18%
76.2 better than 20%
0.95 better than 14%
46% of 251 duels better than 15%
38% of 21 situations better than 46%
Anubis41
59% better than 62%
0.76 better than 54%
79.9 better than 42%
1.08 better than 57%
48% of 249 duels better than 25%
33% of 15 situations better than 37%
Cache26
65% better than 67%
0.75 better than 36%
84.2 better than 47%
1.04 better than 30%
48% of 153 duels better than 17%
20% of 5 situations better than 12%
Nuke26
58% better than 47%
0.70 better than 20%
75.0 better than 16%
1.00 better than 24%
43% of 126 duels better than 7%
73% of 11 situations better than 97%
Ancient25
64% better than 79%
0.79 better than 65%
88.4 better than 78%
1.11 better than 66%
49% of 117 duels better than 30%
64% of 14 situations better than 95%
Inferno8
38% -
0.67 -
74.3 -
0.92-
50% of 50 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skamtor plays

Across 260 matches Skamtor averages K/R 0.74, ADR 80.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 102 of 260 matches the rating was 1.10 or higher (39%), in 101 it was below 0.90. In 203 matches with detailed stats: 51 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Skamtor loses the most ELO in match 2 of the day (−26 ELO, win rate 44%). Things go best in match 1 of the day (+213 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +213 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −5.9. Unchanged in recent months: Rating at 1.02, Win rate at 56%, ELO at 3,218. Last 30 days: 16 matches, win rate 56%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.