Sk4Y

Russia
On FACEIT since 2023 170 matches tracked 47 matches in 30 days
ELO ▼ 242
2,152
30-day peak: 2,422
Rank EU
#156,027
Russia #44,260 in Russia
Last updated:

How does Sk4Y play?

Rating 1.02 (from 140 matches) K/R 0.73 ADR 81.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.73, ADR at 81.9
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
28 matches · 43% win rate
On Anubis −25 ELO
20 matches · 35% win rate
On Thursdays +50 ELO, win rate 36%

Sk4Y loses the most ELO on Ancient: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.33 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 37%
0.72 better than 42%
80.1 better than 48%
1.03 better than 53%
49% of 95 duels better than 40%
55% of 22 situations better than 88%
Dust 244
50% better than 44%
0.72 better than 41%
81.6 better than 53%
1.00 better than 39%
46% of 166 duels better than 22%
16% of 25 situations better than 6%
Ancient28
43% better than 21%
0.78 better than 68%
88.6 better than 82%
1.05 better than 58%
58% of 89 duels better than 84%
44% of 18 situations better than 66%
Anubis20
35% better than 8%
0.70 better than 31%
80.8 right on the average
0.93 better than 17%
45% of 42 duels better than 16%
30% of 10 situations better than 32%
Nuke15
53% better than 45%
0.71 better than 26%
70.7 better than 5%
0.98 better than 24%
43% of 35 duels better than 10%
0% of 4 situations better than 1%
Cache7
57% -
0.77 -
85.0 -
1.04-
45% of 22 duels -
33% of 6 situations -
Inferno7
57% -
0.88 -
88.3 -
1.53-
62% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sk4Y plays

Across 170 matches Sk4Y averages K/R 0.73 and ADR 81.8; the rating across the 140 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 47 of 140 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Sk4Y loses the most ELO on Ancient (−50 ELO, win rate 43%). Things go best on Mirage (+57 ELO, win rate 48%). From match no. 5 of the day on, things go best: 67% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 81.9. Last 30 days: 47 matches, win rate 38%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.