SjTRBXTliC

United Kingdom
On FACEIT since 2021 50 matches tracked 50 matches in 30 days
ELO ▲ 566
3,637
30-day peak: 3,726
Rank EU ▲ 1,868 places
#631
United Kingdom #6 in United Kingdom
30 days · prev. #2,499 · best #412
Last updated:

How does SjTRBXTliC play?

Rating 0.96 (from 43 matches) K/R 0.67 ADR 76.6 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so well below the average (55%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 47%−8 pp · Ø 55% better than 4%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 6%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.12).

Headshot rate 62%+9 pp · Ø 53% better than 88%
AWP share of kills 9%−5 pp · Ø 14% better than 57%
K/D 0.95−0.17 · Ø 1.12 better than 3%
Pistol kills per match 2.7
Knife kills 1 in 242 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.6).

2K rounds 12.9%−1.7 pp · Ø 14.6% better than 11%
3K rounds 3.6%−1.0 pp · Ø 4.6% better than 9%
MVPs per match 1.9−0.7 · Ø 2.6 better than 1%
4Ks and aces 2x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 70%0 pp · Ø 70% right on the average

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −192 ELO
24 matches · 33% win rate
On Anubis −163 ELO
40 matches · 45% win rate
On Fridays −45 ELO, win rate 45%

SjTRBXTliC loses the most ELO in match 3 of the day: −192 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% better than 25%
0.71 better than 10%
79.1 better than 14%
1.01 better than 12%
50% of 400 duels better than 19%
31% of 35 situations better than 24%
Dust 262
63% better than 68%
0.75 better than 27%
81.1 better than 25%
1.07 better than 28%
53% of 332 duels better than 37%
51% of 41 situations better than 80%
Anubis40
45% better than 14%
0.65 better than 5%
72.3 better than 4%
0.95 better than 6%
45% of 170 duels better than 9%
44% of 27 situations better than 65%
Cache28
54% -
0.68 -
79.9 -
0.98-
47% of 111 duels -
28% of 18 situations -
Nuke26
58% better than 60%
0.77 better than 55%
85.3 better than 62%
1.09 better than 60%
56% of 146 duels better than 67%
40% of 10 situations right on the average
Ancient7
29% -
0.69 -
80.7 -
0.90-
46% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SjTRBXTliC plays

Across 50 matches SjTRBXTliC averages K/R 0.67 and ADR 76.6; the rating across the 43 rated matches is 0.96. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.96, better than only 3% of level 10 · 3,500+ ELO players. Averages 14.3 kills per match with 62% headshots. The strongest map is Dust 2 with a 63% win rate in 62 matches. In 96 of 242 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 50 matches with detailed stats: 2 4Ks and 0 aces. SjTRBXTliC loses the most ELO in match 3 of the day (−192 ELO, win rate 33%). Things go best on Dust 2 (+255 ELO, win rate 63%). Match no. 4 of the day goes best: 79% win rate, +221 ELO. Last 30 days: 50 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.