Sizo_yf
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,952 players in this group, each player over up to their last 100 matches.
Opening
Weakness37% of opening duels won and so well below the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 9.8% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.60 (at the start 0.68). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.82 (at the start 0.96). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 72.3. Last 3 months: 66.6 (at the start 72.3). Well below the average (80.7).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 53% (at the start 48%). Clearly above the average (49%).
Best month: August 2026 with 2,223. Last 3 months: 2,223 (at the start 2,030).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.87 · Ancient
- Most kills in a match: 38 · Inferno
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sizo_yf plays
Across 116 matches Sizo_yf averages K/R 0.65, ADR 70.1 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 37%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 27 of 116 matches the rating was 1.10 or higher (23%), in 64 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Things go best on Ancient (+76 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +23 ELO. Improved over the last three months: Win rate +5 pp, ELO +193. Got weaker: K/R −0.08, Rating −0.14, ADR −5.7. Unchanged in recent months: Headshots at 55%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.