Situlae

San Marino
On FACEIT since 2021 110 matches tracked 38 matches in 30 days
ELO ▲ 27
2,059
30-day peak: 2,103
Rank EU
#203,796
San Marino #231 in San Marino
Last updated:

How does Situlae play?

Rating 1.21 K/R 0.87 ADR 93.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 110 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.22+0.19 · Ø 1.03 better than 94%
Pistol kills per match 3.0
Knife kills 1 in 110 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 33x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Situlae is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.90 · Mirage
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 42%
0.96 better than 99%
101.1 better than 99%
1.33 better than 98%
54% of 202 duels better than 67%
47% of 17 situations better than 76%
Dust 223
43% better than 22%
0.82 better than 85%
88.6 better than 85%
1.13 better than 81%
48% of 124 duels better than 33%
31% of 13 situations better than 31%
Anubis14
36% -
0.79 -
84.4 -
1.09-
48% of 64 duels -
25% of 8 situations -
Ancient12
58% -
0.86 -
91.0 -
1.21-
50% of 58 duels -
43% of 7 situations -
Cache9
33% -
0.92 -
100.3 -
1.28-
56% of 71 duels -
45% of 11 situations -
Nuke7
43% -
0.77 -
85.9 -
1.11-
48% of 33 duels -
50% of 2 situations -
Inferno6
33% -
0.89 -
100.7 -
1.24-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Situlae plays

Across 110 matches Situlae averages K/R 0.87, ADR 93.8 and a rating of 1.21. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 67 of 110 matches the rating was 1.10 or higher (61%), in 25 it was below 0.90. In 106 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Things go best on Mirage (+36 ELO, win rate 49%). Last 30 days: 38 matches, win rate 55%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.