SiriusA-
How does SiriusA- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.24 K/D and so well above the average (1.03).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.04. Last 3 months: 0.77 (at the start 0.92). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.47. Last 3 months: 1.07 (at the start 1.33). Slightly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 101.4. Last 3 months: 80.9 (at the start 94.3). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 54% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 77%. Last 3 months: 24% (at the start 65%). Well below the average (50%).
Best month: August 2026 with 2,480. Last 3 months: 2,450 (at the start 2,346).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SiriusA- loses the most ELO on Mirage: −265 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.54 · Mirage
- Most kills in a match: 35 · Nuke
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How SiriusA- plays
Across 93 matches SiriusA- averages K/R 0.85 and ADR 87.3; the rating across the 71 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 44 of 71 matches the rating was 1.10 or higher (62%), in 16 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: June 2026 at 1.47. SiriusA- loses the most ELO on Mirage (−265 ELO, win rate 45%). Things go best on Ancient (+56 ELO, win rate 60%). Improved over the last three months: ELO +104. Got weaker: K/R −0.15, Rating −0.26, ADR −13.4, Headshots −2 pp, Win rate −41 pp. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.