SirMellow

Portugal
On FACEIT since 2015 100 matches tracked 33 matches in 30 days
Last updated:

How does SirMellow play?

Rating 1.15 K/R 0.82 ADR 88.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 2%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 18x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.11, Win rate +7 pp, ELO +171
= Stayed the same
ADR at 88.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −117 ELO, win rate 47%

SirMellow loses the most ELO on Mirage: −48 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.47 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 62%
0.84 better than 91%
88.7 better than 87%
1.20 better than 93%
60% of 129 duels better than 91%
41% of 17 situations better than 61%
Mirage21
33% better than 6%
0.73 right on the average
81.3 better than 60%
1.01 right on the average
56% of 99 duels better than 81%
60% of 10 situations better than 93%
Anubis19
47% better than 34%
0.88 better than 94%
91.0 better than 90%
1.27 better than 97%
54% of 112 duels better than 66%
47% of 15 situations better than 75%
Ancient15
67% better than 92%
0.85 better than 93%
88.4 better than 87%
1.14 better than 88%
64% of 78 duels better than 98%
45% of 11 situations better than 67%
Inferno11
55% -
0.87 -
95.9 -
1.21-
61% of 49 duels -
33% of 6 situations -
Cache7
86% -
0.69 -
82.8 -
0.91-
50% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SirMellow plays

Across 100 matches SirMellow averages K/R 0.82, ADR 88.1 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 9 players. Averages 18.4 kills per match with 34% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 51 of 100 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 73 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. SirMellow loses the most ELO on Mirage (−48 ELO, win rate 33%). Things go best on Dust 2 (+19 ELO, win rate 54%). Improved over the last three months: K/R +0.05, Rating +0.11, Win rate +7 pp, ELO +171. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 88.4. Last 30 days: 33 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.