SirFlax

USA
147 matches tracked
ELO
2,434
Peak across the last 147 matches: 2,434
Rank NA ▼ 47 places
#1,935 #1,040 in US
30 days · prev. #1,888 · best #1,874
Last updated:

How does SirFlax play?

Rating 0.99 (from 76 matches) K/R 0.71 ADR 77.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.04+0.04 · Ø 1.00 better than 52%
Pistol kills per match 2.4
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 9%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 17x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +262
= Stayed the same
ADR at 75.9, Headshots at 43%, Win rate at 58%
▼ Got worse
K/R −0.06

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
34 matches · 65% win rate
On Nuke −4 ELO
20 matches · 60% win rate
Between 18:00 and 24:00 −82 ELO, win rate 49%

SirFlax loses the most ELO on Inferno: −31 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 80%
0.72 better than 38%
77.1 better than 29%
1.00 better than 35%
58% of 185 duels better than 83%
33% of 30 situations better than 38%
Inferno34
65% better than 82%
0.76 right on the average
79.4 better than 34%
1.06 better than 45%
54% of 126 duels better than 56%
38% of 21 situations better than 46%
Nuke20
60% better than 71%
0.78 better than 60%
84.6 better than 65%
1.01-
51% of 80 duels better than 44%
6% of 18 situations better than 1%
Cache18
67% -
0.71 -
77.8 -
0.95-
53% of 68 duels -
43% of 23 situations -
Mirage17
41% better than 14%
0.65 better than 12%
73.7 better than 16%
0.93-
47% of 62 duels better than 25%
46% of 13 situations better than 73%
Ancient10
30% -
0.58 -
67.0 -
0.91-
38% of 24 duels -
17% of 6 situations -
Anubis4
25% -
0.62 -
77.1 -
0.74-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SirFlax plays

Across 147 matches SirFlax averages K/R 0.71 and ADR 77.6; the rating across the 76 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 26 of 76 matches the rating was 1.10 or higher (34%), in 28 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. SirFlax loses the most ELO on Inferno (−31 ELO, win rate 65%). Things go best in match 2 of the day (+75 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +75 ELO. Improved over the last three months: ELO +262. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 75.9, Headshots at 43%, Win rate at 58%. Last 30 days: 3 matches, win rate 33%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.