Siplesss2

Poland
On FACEIT since 2026 335 matches tracked 86 matches in 30 days
ELO ▲ 8
2,545
30-day peak: 2,716
Rank EU
#45,225
Poland #2,900 in Poland
Last updated:

How does Siplesss2 play?

Rating 1.08 K/R 0.79 ADR 84.1 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.5
Knife kills 1 in 334 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 63x 4K, 2 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ADR +5.1, Headshots +5 pp, Win rate +18 pp, ELO +854
= Stayed the same
K/R at 0.79
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
104 matches · 52% win rate
On Dust 2 −12 ELO
91 matches · 44% win rate
On Tuesdays +214 ELO, win rate 40%

Siplesss2 loses the most ELO on Mirage: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 59 · Dust 2
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% better than 47%
0.79 better than 70%
85.0 better than 68%
1.08 better than 63%
52% of 490 duels right on the average
40% of 48 situations better than 53%
Dust 291
44% better than 21%
0.75 right on the average
82.6 better than 56%
1.02 better than 39%
46% of 426 duels better than 20%
25% of 36 situations better than 16%
Ancient78
59% better than 70%
0.81 better than 75%
86.7 better than 69%
1.12 better than 72%
53% of 348 duels right on the average
39% of 51 situations better than 53%
Cache27
70% -
0.85 -
85.5 -
1.21-
49% of 103 duels -
29% of 14 situations -
Inferno23
48% better than 26%
0.75 better than 44%
78.6 better than 24%
1.05 better than 36%
52% of 94 duels better than 32%
18% of 11 situations better than 9%
Nuke6
17% -
0.74 -
75.4 -
1.01-
62% of 21 duels -
40% of 5 situations -
Anubis5
40% -
0.75 -
79.7 -
1.09-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Siplesss2 plays

Across 334 matches Siplesss2 averages K/R 0.79, ADR 84.1 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 150 of 334 matches the rating was 1.10 or higher (45%), in 103 it was below 0.90. In 263 matches with detailed stats: 63 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Siplesss2 loses the most ELO on Mirage (−31 ELO, win rate 52%). Things go best on Ancient (+280 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, −17 ELO. Improved over the last three months: Rating +0.06, ADR +5.1, Headshots +5 pp, Win rate +18 pp, ELO +854. Unchanged in recent months: K/R at 0.79. Last 30 days: 86 matches, win rate 51%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.