Sinzey

Denmark
On FACEIT since 2014 108 matches tracked 41 matches in 30 days
ELO ▲ 226
3,180
30-day peak: 3,180
Rank EU ▲ 501 places
#3,821
Denmark #138 in Denmark
30 days · prev. #4,322 · best #3,705
Last updated:

How does Sinzey play?

Rating 1.19 (from 58 matches) K/R 0.79 ADR 85.6 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 58 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.07).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.20+0.13 · Ø 1.07 better than 82%
Pistol kills per match 2.7
Knife kills 4 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 9x 4K, 2 aces in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (3.8).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 9.5+5.7 · Ø 3.8 better than 99%
Enemies flashed per round 0.77+0.45 · Ø 0.32 better than 99%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +7.2, Win rate +6 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −36 ELO
27 matches · 52% win rate
In match 1 of the day +42 ELO
32 matches · 53% win rate
On Wednesdays +5 ELO, win rate 45%

Sinzey loses the most ELO on Nuke: −36 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Nuke
  2. Longest win streak: 11 wins in a row · Nuke
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
77% better than 98%
0.81 better than 74%
81.1 better than 44%
1.20 better than 87%
67% of 48 duels better than 98%
46% of 13 situations better than 72%
Nuke27
52% better than 27%
0.80 better than 66%
88.6 better than 76%
1.11 better than 60%
44% of 64 duels better than 9%
67% of 9 situations better than 95%
Inferno21
71% better than 77%
0.79 better than 53%
89.0 better than 67%
1.14-
64% of 69 duels better than 83%
38% of 8 situations better than 47%
Cache9
44% -
0.83 -
91.9 -
1.27-
50% of 42 duels -
33% of 3 situations -
Dust 27
43% -
0.81 -
91.9 -
1.39-
63% of 24 duels -
0% of 2 situations -
Overpass7
43% -
0.68 -
76.8 -
-
-
-
Anubis6
33% -
0.74 -
76.3 -
1.28-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinzey plays

Across 108 matches Sinzey averages K/R 0.79 and ADR 85.6; the rating across the 58 rated matches is 1.19. Biggest strength: Utility damage per round at 9.5, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Ancient with a 77% win rate in 31 matches. In 32 of 58 matches the rating was 1.10 or higher (55%), in 14 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. Sinzey loses the most ELO on Nuke (−36 ELO, win rate 52%). Things go best on Inferno (+78 ELO, win rate 71%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.2, Win rate +6 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 41 matches, win rate 68%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.