Sinsin

Turkey
On FACEIT since 2020 241 matches tracked 46 matches in 30 days
Last updated:

How does Sinsin play?

Rating 0.93 K/R 0.68 ADR 77.8 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most
Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so slightly below the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 45%−2 pp · Ø 47% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 63%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 36%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so just below the average (0.94).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 66%
K/D 0.91−0.03 · Ø 0.94 better than 45%
Pistol kills per match 2.3
Knife kills 2 in 241 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 12.5%0.0 pp · Ø 12.5% right on the average
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 46%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 39x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.23).

Utility hit rate 33%−1 pp · Ø 34% better than 49%
Utility damage per round 4.4+0.7 · Ø 3.7 better than 66%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 80%
Deaths per round 75%+2 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 3 average
Whether Sinsin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 241 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +9 ELO
36 matches · 42% win rate
On Wednesdays −35 ELO, win rate 41%

Sinsin loses the most ELO in match 2 of the day: +9 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
56% better than 77%
0.71 better than 64%
80.5 better than 73%
0.98 better than 64%
45% of 463 duels better than 38%
45% of 53 situations better than 72%
Anubis65
54% better than 67%
0.66 better than 36%
77.1 better than 52%
0.91 better than 39%
45% of 315 duels better than 32%
38% of 29 situations better than 55%
Ancient29
34% better than 10%
0.64 better than 36%
73.2 better than 38%
0.87 better than 33%
46% of 131 duels better than 44%
31% of 16 situations better than 34%
Inferno25
60% better than 77%
0.73 better than 83%
80.9 better than 79%
1.00 better than 77%
44% of 153 duels better than 32%
40% of 15 situations better than 53%
Nuke19
32% better than 4%
0.59 better than 13%
69.3 better than 22%
0.77 better than 8%
36% of 81 duels better than 5%
40% of 5 situations right on the average
Vertigo3
0% -
0.47 -
66.0 -
0.62-
57% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinsin plays

Across 241 matches Sinsin averages K/R 0.68, ADR 77.8 and a rating of 0.93. Averages 15.3 kills per match with 41% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 64 of 241 matches the rating was 1.10 or higher (27%), in 118 it was below 0.90. In 241 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. Sinsin loses the most ELO in match 2 of the day (+9 ELO, win rate 42%). Things go best on Ancient (+56 ELO, win rate 34%). Match no. 4 of the day goes best: 63% win rate, +26 ELO. Last 30 days: 46 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.