Sinoxx

Barbados
On FACEIT since 2015 147 matches tracked 26 matches in 30 days
Last updated:

How does Sinoxx play?

Rating 1.02 K/R 0.73 ADR 81.9 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.6
Knife kills 5 in 147 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 24x 4K, 5 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sinoxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
28 matches · 43% win rate

Sinoxx loses the most ELO in match 2 of the day: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Nuke
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 87%
0.78 better than 71%
85.0 better than 72%
1.10 better than 74%
54% of 217 duels better than 67%
27% of 15 situations better than 20%
Cache25
56% -
0.75 -
83.3 -
1.07-
46% of 121 duels -
13% of 8 situations -
Nuke23
52% better than 36%
0.68 better than 15%
80.6 better than 40%
0.95 better than 17%
47% of 157 duels better than 20%
50% of 8 situations better than 72%
Dust 216
56% better than 66%
0.73 better than 46%
83.3 better than 65%
0.99 better than 36%
48% of 71 duels better than 33%
40% of 5 situations better than 57%
Inferno16
38% better than 11%
0.66 better than 13%
75.0 better than 15%
0.95 better than 16%
43% of 89 duels better than 8%
43% of 14 situations better than 59%
Ancient14
29% -
0.73 -
81.2 -
0.99-
51% of 63 duels -
33% of 9 situations -
Anubis12
42% -
0.68 -
77.4 -
0.96-
42% of 66 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinoxx plays

Across 147 matches Sinoxx averages K/R 0.73, ADR 81.9 and a rating of 1.02. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 55 of 147 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 123 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. Sinoxx loses the most ELO in match 2 of the day (−28 ELO, win rate 43%). Things go best on Nuke (+24 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, −26 ELO. Last 30 days: 26 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.