SinonJK

Kazakhstan
On FACEIT since 2019 43 matches tracked 43 matches in 30 days
ELO ▲ 196
2,355
30-day peak: 2,381
Rank EU
#84,331
Kazakhstan #3,037 in Kazakhstan
Last updated:

How does SinonJK play?

Rating 1.34 K/R 0.93 ADR 96.6 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 43 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 0% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Strength
Where do the kills come from?

1.53 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.53+0.50 · Ø 1.03 better than 99%
Pistol kills per match 3.0
Knife kills 1 in 43 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 12x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Patterns

Soon this shows where SinonJK loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.91 -
94.8 -
1.31-
58% of 38 duels -
50% of 2 situations -
Dust 212
75% -
0.96 -
101.6 -
1.39-
60% of 50 duels -
75% of 4 situations -
Ancient7
86% -
1.09 -
104.8 -
1.61-
74% of 19 duels -
40% of 5 situations -
Nuke6
50% -
0.86 -
92.7 -
1.16-
59% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SinonJK plays

Across 43 matches SinonJK averages K/R 0.93, ADR 96.6 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 29 of 43 matches the rating was 1.10 or higher (67%), in 4 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 0 aces. Last 30 days: 43 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.