Sinokw1

Kazakhstan
On FACEIT since 2026 64 matches tracked 61 matches in 30 days
Last updated:

How does Sinokw1 play?

Rating 1.31 K/R 0.91 ADR 94.7 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 64 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 6% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.04).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.40+0.36 · Ø 1.04 better than 99%
Pistol kills per match 4.2
Knife kills 3 in 64 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.5%).

2K rounds 17.6%+4.1 pp · Ø 13.5% better than 99%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 97%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 21x 4K, 1 ace in 64 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 84%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Sinokw1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
27 matches · 63% win rate

Sinokw1 loses the most ELO from match 5 of the day: +29 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 14 wins in a row · Ancient
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 76%
0.91 better than 96%
91.0 better than 90%
1.31 better than 97%
60% of 164 duels better than 90%
32% of 19 situations better than 32%
Ancient19
84% better than 99%
1.03 better than 99%
108.0 better than 99%
1.49 better than 99%
66% of 89 duels better than 98%
50% of 8 situations better than 78%
Inferno9
78% -
0.83 -
93.3 -
1.22-
67% of 33 duels -
67% of 3 situations -
Anubis3
67% -
0.73 -
79.6 -
0.99-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinokw1 plays

Across 64 matches Sinokw1 averages K/R 0.91, ADR 94.7 and a rating of 1.31. Biggest strength: K/D at 1.40, better than 99% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · all ELO ranges players. Averages 20.0 kills per match with 44% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 49 of 64 matches the rating was 1.10 or higher (77%), in 11 it was below 0.90. In 64 matches with detailed stats: 21 4Ks and 1 ace. Sinokw1 loses the most ELO from match 5 of the day (+29 ELO, win rate 63%). Things go best on Mirage (+23 ELO, win rate 59%). Last 30 days: 61 matches, win rate 72%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.