SinistrDwarf

Slovakia
On FACEIT since 2018 289 matches tracked 81 matches in 30 days
ELO ▼ 124
3,061
30-day peak: 3,257
Rank EU ▼ 3,208 places
#6,428
Slovakia #39 in Slovakia
30 days · prev. #3,220 · best #3,220
Last updated:

How does SinistrDwarf play?

Rating 1.03 (from 250 matches) K/R 0.72 ADR 77.1 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 34x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 77.7, Headshots at 55%
▼ Got worse
Win rate −15 pp, ELO −106

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −42 ELO
67 matches · 45% win rate
On Nuke −21 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 +3 ELO, win rate 35%
On Wednesdays −28 ELO, win rate 41%

SinistrDwarf loses the most ELO in match 2 of the day: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
56% right on the average
0.74 better than 40%
78.8 better than 31%
1.07 better than 52%
56% of 254 duels better than 70%
45% of 49 situations better than 69%
Dust 256
54% better than 46%
0.70 better than 23%
75.7 better than 19%
1.00 better than 25%
48% of 189 duels better than 25%
35% of 23 situations better than 38%
Cache55
53% better than 34%
0.70 better than 13%
74.7 better than 11%
1.01 better than 19%
57% of 175 duels better than 61%
32% of 41 situations better than 31%
Inferno30
57% better than 35%
0.76 better than 40%
80.7 better than 33%
1.11 better than 46%
50% of 105 duels better than 20%
55% of 11 situations better than 83%
Nuke30
43% better than 11%
0.75 better than 41%
79.5 better than 34%
1.07 better than 45%
55% of 78 duels better than 59%
33% of 18 situations better than 33%
Mirage23
52% better than 37%
0.69 better than 18%
74.5 better than 14%
0.90 better than 6%
45% of 69 duels better than 11%
43% of 7 situations better than 63%
Anubis17
35% better than 4%
0.66 better than 11%
75.4 better than 19%
0.91 better than 9%
50% of 58 duels better than 35%
33% of 9 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How SinistrDwarf plays

Across 288 matches SinistrDwarf averages K/R 0.72 and ADR 77.1; the rating across the 250 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 94 of 250 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 211 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. SinistrDwarf loses the most ELO in match 2 of the day (−42 ELO, win rate 45%). Things go best on Dust 2 (+71 ELO, win rate 54%). Match no. 3 of the day goes best: 64% win rate, +46 ELO. Got weaker: Win rate −15 pp, ELO −106. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 77.7, Headshots at 55%. Last 30 days: 81 matches, win rate 46%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.