SingIe

USA
143 matches tracked
Last updated:

How does SingIe play?

Rating 0.98 K/R 0.73 ADR 82.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.95−0.04 · Ø 0.99 better than 41%
Pistol kills per match 4.5
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 71%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 80%
4Ks and aces 21x 4K, 5 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 62%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +3 pp, ELO +137
= Stayed the same
ADR at 83.2, Win rate at 47%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
46 matches · 57% win rate
From match 5 of the day −30 ELO
40 matches · 40% win rate
On Sundays ±0 ELO, win rate 42%

SingIe loses the most ELO on Mirage: −39 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.98 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 76%
0.73 better than 60%
81.0 better than 65%
1.00 better than 56%
52% of 248 duels better than 64%
29% of 14 situations better than 29%
Dust 237
43% better than 27%
0.74 better than 65%
85.3 better than 82%
0.96 better than 38%
52% of 208 duels better than 66%
40% of 20 situations better than 60%
Cache19
63% -
0.75 -
82.3 -
1.03-
50% of 105 duels -
50% of 14 situations -
Ancient16
31% better than 4%
0.67 better than 24%
78.6 better than 44%
0.85 better than 9%
41% of 82 duels better than 9%
20% of 10 situations better than 12%
Nuke14
43% -
0.74 -
83.7 -
1.01-
41% of 68 duels -
50% of 10 situations -
Anubis8
38% -
0.77 -
87.7 -
1.08-
52% of 25 duels -
67% of 6 situations -
Inferno3
0% -
0.72 -
80.7 -
0.91-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SingIe plays

Across 143 matches SingIe averages K/R 0.73, ADR 82.7 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 93% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 57 of 143 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 97 matches with detailed stats: 21 4Ks and 5 aces. SingIe loses the most ELO on Mirage (−39 ELO, win rate 57%). Things go best in match 2 of the day (+38 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +38 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +3 pp, ELO +137. Unchanged in recent months: ADR at 83.2, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.