Sineeeeee

Monaco
On FACEIT since 2021 148 matches tracked 31 matches in 30 days
Last updated:

How does Sineeeeee play?

Rating 1.33 K/R 0.95 ADR 99.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 148 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.4%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 59x 4K, 9 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 96%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Sineeeeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.93
AugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
33 matches · 48% win rate
On Mirage −21 ELO
43 matches · 60% win rate
On Wednesdays ±0 ELO, win rate 48%

Sineeeeee loses the most ELO in match 2 of the day: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.72 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
60% better than 81%
0.95 better than 98%
102.9 better than 99%
1.33 better than 98%
59% of 152 duels better than 87%
23% of 31 situations better than 12%
Dust 226
42% better than 18%
0.97 better than 99%
100.6 better than 98%
1.37 better than 98%
59% of 102 duels better than 85%
47% of 19 situations better than 77%
Inferno25
56% better than 58%
0.93 better than 97%
95.4 better than 93%
1.29 better than 95%
62% of 102 duels better than 89%
35% of 20 situations better than 44%
Ancient20
45% better than 27%
0.85 better than 90%
92.6 better than 91%
1.13 better than 79%
48% of 92 duels better than 30%
40% of 15 situations better than 57%
Anubis20
65% better than 87%
1.01 better than 99%
104.0 better than 99%
1.49 better than 99%
61% of 77 duels better than 93%
35% of 23 situations better than 45%
Cache7
71% -
0.92 -
95.6 -
1.31-
42% of 38 duels -
33% of 9 situations -
Nuke6
67% -
1.08 -
110.0 -
1.47-
70% of 33 duels -
0% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sineeeeee plays

Across 148 matches Sineeeeee averages K/R 0.95, ADR 99.9 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 21.0 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 103 of 148 matches the rating was 1.10 or higher (70%), in 21 it was below 0.90. In 148 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: August 2026 at 1.37. Sineeeeee loses the most ELO in match 2 of the day (−54 ELO, win rate 48%). Things go best from match 5 of the day (+37 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +37 ELO. Last 30 days: 31 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.