SindWang

Hong Kong
45 matches tracked
ELO ▲ 102
1,731
30-day peak: 1,731
Rank SEA ▼ 2,618 places
#12,181
30 days · prev. #9,563 · best #9,257
Last updated:

How does SindWang play?

Rating 1.09 K/R 0.78 ADR 89.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
ClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 59%+10 pp · Ø 49% better than 98%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.11+0.14 · Ø 0.97 better than 85%
Pistol kills per match 2.4
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +302
= Stayed the same
K/R at 0.79, ADR at 88.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.71).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Longest win streak: 3 wins in a row · Inferno
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 38%
0.76 better than 69%
83.4 better than 69%
1.05 better than 65%
52% of 60 duels better than 61%
25% of 8 situations better than 19%
Mirage8
25% -
0.77 -
91.9 -
1.08-
52% of 27 duels -
100% of 1 situations -
Inferno7
57% -
0.81 -
100.8 -
1.19-
51% of 37 duels -
33% of 3 situations -
Ancient5
0% -
0.69 -
81.0 -
0.92-
63% of 19 duels -
25% of 4 situations -
Anubis4
75% -
0.76 -
85.2 -
1.09-
54% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SindWang plays

Across 45 matches SindWang averages K/R 0.78, ADR 89.0 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 98% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 16.8 kills per match with 37% headshots. In 20 of 45 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 1 ace. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +302. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, ADR at 88.8. Last 30 days: 4 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.