SimpatiX

Kosovo
On FACEIT since 2020 70 matches tracked 20 matches in 30 days
ELO ▲ 263
2,263
30-day peak: 2,287
Rank EU
#112,850
Kosovo #1,044 in Kosovo
Last updated:

How does SimpatiX play?

Rating 1.16 (from 20 matches) K/R 0.80 ADR 86.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 30% normal 0.90 to 1.09 35% weak 0.75 to 0.89 10% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

46% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 46%+25 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 7x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.89 · Ancient
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 81%
0.81 better than 80%
89.9 better than 87%
1.03-
56% of 68 duels better than 76%
50% of 4 situations better than 81%
Ancient13
46% -
0.89 -
94.6 -
1.50-
80% of 10 duels -
0% of 2 situations -
Dust 213
69% -
0.78 -
89.3 -
1.14-
67% of 21 duels -
-
Anubis10
70% -
0.81 -
86.9 -
1.17-
57% of 21 duels -
100% of 1 situations -
Cache6
83% -
0.64 -
69.4 -
1.08-
14% of 7 duels -
100% of 1 situations -
Inferno5
60% -
0.81 -
87.4 -
1.28-
42% of 12 duels -
100% of 1 situations -
Nuke3
67% -
0.58 -
57.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SimpatiX plays

Across 70 matches SimpatiX averages K/R 0.80 and ADR 86.6; the rating across the 20 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 2 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 1 ace. Things go best from match 5 of the day (+44 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +44 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +10 pp. Got weaker: Headshots −2 pp. Last 30 days: 20 matches, win rate 70%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.