Simba___

Denmark
252 matches tracked 24 matches in 30 days
Last updated:

How does Simba___ play?

Rating 1.03 K/R 0.74 ADR 84.0 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 3.3
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 36x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 83.6, Headshots at 45%
▼ Got worse
Rating −0.08, Win rate −14 pp, ELO −106

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −100 ELO
115 matches · 43% win rate
On Nuke −90 ELO
52 matches · 58% win rate
On Thursdays −45 ELO, win rate 37%

Simba___ loses the most ELO from match 5 of the day: −100 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.32 · Ancient
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
51% better than 57%
0.77 better than 69%
85.7 better than 76%
1.07 better than 72%
56% of 277 duels better than 81%
44% of 36 situations better than 66%
Inferno53
42% better than 20%
0.73 better than 59%
84.7 better than 77%
1.04 better than 63%
58% of 254 duels better than 83%
28% of 25 situations better than 24%
Nuke52
58% better than 61%
0.79 better than 67%
87.0 better than 76%
1.09 better than 65%
53% of 270 duels better than 56%
31% of 26 situations better than 29%
Cache27
56% -
0.72 -
81.1 -
0.98-
47% of 124 duels -
43% of 14 situations -
Vertigo24
75% -
0.74 -
83.8 -
1.04-
55% of 111 duels -
60% of 10 situations -
Anubis13
38% -
0.59 -
72.2 -
0.78-
45% of 53 duels -
67% of 6 situations -
Mirage12
42% -
0.61 -
73.8 -
0.83-
43% of 63 duels -
38% of 8 situations -
Dust 26
33% -
0.83 -
88.7 -
1.06-
69% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Simba___ plays

Across 252 matches Simba___ averages K/R 0.74, ADR 84.0 and a rating of 1.03. Biggest strength: Utility damage per round at 6.0, better than 88% of level 8 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Vertigo with a 75% win rate in 24 matches. In 102 of 252 matches the rating was 1.10 or higher (40%), in 93 it was below 0.90. In 192 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. Simba___ loses the most ELO from match 5 of the day (−100 ELO, win rate 43%). Things go best on Ancient (+55 ELO, win rate 51%). Match no. 4 of the day goes best: 66% win rate, +33 ELO. Got weaker: Rating −0.08, Win rate −14 pp, ELO −106. Unchanged in recent months: K/R at 0.74, ADR at 83.6, Headshots at 45%. Last 30 days: 24 matches, win rate 58%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.