Sillence-

Bulgaria
On FACEIT since 2025 92 matches tracked
Last updated:

How does Sillence- play?

Rating 1.04 K/R 0.75 ADR 84.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.6
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.8%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 78%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 85.0, Win rate at 44%
▼ Got worse
Headshots −5 pp, ELO −60

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.71).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
26 matches · 42% win rate
From match 5 of the day +4 ELO
45 matches · 36% win rate
Between 18:00 and 24:00 +7 ELO, win rate 40%
On Sundays +28 ELO, win rate 35%

Sillence- loses the most ELO on Mirage: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 21%
0.76 better than 66%
86.0 better than 79%
1.06 better than 67%
42% of 139 duels better than 11%
33% of 18 situations better than 37%
Ancient16
50% right on the average
0.77 better than 73%
84.9 better than 75%
1.05 better than 69%
45% of 88 duels better than 22%
38% of 8 situations right on the average
Inferno15
47% better than 33%
0.75 better than 69%
87.9 better than 85%
1.02 better than 60%
53% of 89 duels better than 62%
0% of 4 situations better than 1%
Cache12
33% -
0.81 -
89.9 -
1.12-
51% of 51 duels -
60% of 10 situations -
Dust 211
55% -
0.61 -
69.8 -
0.89-
27% of 52 duels -
43% of 7 situations -
Anubis8
63% -
0.79 -
87.4 -
1.07-
48% of 33 duels -
40% of 5 situations -
Nuke4
0% -
0.79 -
86.9 -
1.05-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sillence- plays

Across 92 matches Sillence- averages K/R 0.75, ADR 84.8 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 84.8, better than 82% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 39 of 92 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 0 aces. Sillence- loses the most ELO on Mirage (−22 ELO, win rate 42%). Got weaker: Headshots −5 pp, ELO −60. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 85.0, Win rate at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.